212 research outputs found

    A Graph Orientation Problem

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    Biased Finger Trees and Three-Dimensional Layers of Maxima

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    On the multisearching problem for hypercubes

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    We build on the work of Dehne and Rau-Chaplin and give improved bounds for the multisearch problem on a hypercube. This is a parallel search problem where the elements in the structure S to be searched are totally ordered, but where it is not possible to compare in constant time any two given queries q and q'. This problem is fundamental in computational geometry, for example it models planar point location in a slab. More precisely, we are given on a n-processor hypercube a sorted n-element sequence S and a set Q of n queries and we need to find for each query q [??]Q its location in the sorted S. Note that one cannot solve this problem by sorting S[??] Q, because every comparison- based parallel sorting algorithm needs to compare a pair q, q' [??]Q in constant time. We present an improved algorithm for the multisearch problem, one that takes 0(log n(log log n)3) time on a n-processor hypercube. This essentially replaces a logarithmic factor in the time complexities of previous schemes by a (log log n)3 factor. The hypercube model for which we claim our bounds is the standard one, with 0(1) memory registers per processor, and with one-port communication. Each register can store 0(log n) bits, so that a processor knows its ID
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